Wednesday, October 2, 2019

Salvador Luria :: essays research papers

Salvador Luria   Ã‚  Ã‚  Ã‚  Ã‚  Salvador Luria was one of the founders of microbiology, as we know it. He emigrated from here from his native country of Italy in 1940. His work in the United States is his best known. His work on bacteriophage (bacterial virus) here brought up many new topics in bacteriology, biochemistry, and virology.   Ã‚  Ã‚  Ã‚  Ã‚  Born in 1912 in Turin, Italy Salvador Luria was born to David Luria and Ester Sacerdote. His father was a well-respected Jewish leader in his hometown. Salvador attended Liceo d’Azeglio high school. This was one of Northern Italy’s most highly recognized schools. After he finished high school he enrolled in medical school at the University of Turin. In medical school he studied with nerve tissue expert Giuseppe Levi. He met Ugo Fano who later taught him calculus and physics in an after school class using astronomy as a base.   Ã‚  Ã‚  Ã‚  Ã‚  The influence that Fano had on Salvador was so great that he decided to pursue basic sciences. He decided to go with Radiology, he believed this was the gap between physics and medicine. He received his medical degree in 1935. Although he had received his degree he was not happy. He believed Radiology was the most boring part of the medical world.   Ã‚  Ã‚  Ã‚  Ã‚  Salvador was drafted into the Italian Army as a medic. This proved he was not made for a medical career. He was discharged in 1937 and moved to Rome. In Rome he study at the Physics Institute of the University of Rome. He was shown the writings of Max Delbruck, who had boldly stated a gene, was a molecule. Salvador later said that Max’s writings were the â€Å"Holy Grail of biophysics.†   Ã‚  Ã‚  Ã‚  Ã‚  While living in an old broken down trolley car in the streets of Rome Salvador started a conversation with a microbiologist by the name of Geo Rita. Geo introduced him to bacteriophage, Salvador believed he could prove Max’s theory. He fled Europe in 1940 when the Nazi war machine was an approaching. He acquired an American visa and came to the United States.   Ã‚  Ã‚  Ã‚  Ã‚  Once he arrived in the United States he got a position at Columbia University. He got a hold of Delbruck and Delbruck agreed to help him in his experiments. They spent the summer of ’41 in Columbia University’s Biological Laboratory. Here Salvador rejoined his old friend Ugo Fano. In 1942-1943 he continued his bacteriophage studies. He was trying to prove the process or processes that caused bacteria mutation.

Tuesday, October 1, 2019

A Letter from Holden from Catcher in the Rye :: Catcher in the Rye J.D. Salinger Essays

A Letter from Holden from Catcher in the Rye Dear Holden, Hi mate, what’s gone wrong with you? I can’t believe this has happened to you. You were fine when I left, after Allie dying and all. You know when I last saw you I was with Rachel (The English Actress). Well I proposed to her and she said yes. I am organising our honeymoon and the wedding so I am a bit tied up at the moment. So that is why I am writing a letter and not coming down to see you in person. In your previous letter, on a few occasions, you seemed to talk as if you were a different person. I wanna give you some advice. It will be easier if I tell you how I would have acted, or how you should have acted, just to help you. I remember you told me about that guy, Stradlater, and he was going on a date with Jane. He asked you to do an essay for him. I wouldn’t have done it for him; you have got your own life, try living it brother. Why didn’t you tell him you didn’t want to do it for him? If he was an alright guy he would have stayed at the school and written it himself. He was walking all over you and he only did it because you did not have anything better to do, because you were getting kicked out of Pencey in a few days. The thing with you is that you just can’t help yourself. Stradlater started talking for ages about Jane Gallagher and his date with her and you were stunned by this information. So when you stopped talking he just asked you. â€Å"Will you do it for me then?† and you gave in to him. It didn’t take any persuasion. Nothing. Later on in your letter, you talked about meeting this pimp, Maurice, in a lift. He asked you if you wanted to have some fun that night. Why? Why did you say yes? You don’t have to have a prostitute to have a good time. They are for sick, old perverts, not a sixteen-year-old, Holden. When the girl turned up, you should have just given her the money and made her leave. You didn’t even have to talk to her. She had her own life and she either wanted to have sex or go back to sleep. When that pimp came back because you didn’t give the girl enough money you should have just given the money to him. In your description he sounded huge, so I would have given him it.

Book Report: Shiver Essay

* Samuel Roth – Wolf boy, Grace’s love interest * Grace Brisbane – High school girl who was attacked by Sam’s pack as a young girl, has a strange Obsession with wolves and Sam’s love interest * Olivia – Grace’s Best friend, Bitten by a wolf & decides to turn and spend her life as a wolf * Isabel Culpeper – Jack’s sister, became their friend and keeps their secrets of being a wolf * Jack Culpeper- Turned into a wolf by Sam’s pack. Believed to be dead but keeps contact with his sister and jeopardizes the pack. * Geoffrey Beck – The human pack leader, Sam’s stepfather SUMMARY: For years, Grace has watched the wolves in the woods behind her house. One yellow eyed wolf is the one she can’t seem to live without. Meanwhile, Sam has lived two lives: In winter, the frozen woods, the protection of the pack, and the silent company of a fearless girl. In summer, a few precious months of being human, until the cold makes him shift back again. They met in a very unpredictable way, and knew that Sam was a wolf and used to be Grace’s wolf and Grace was Sam’s summer girl. They’re relationship was sealed by a kiss. They we’re inseparable. But as winter nears, Sam must fight to stay human or risk losing himself, and Grace, forever. At the end of the first story, Jack died after trying some cure, Olivia decided to be a wolf and Beck had his last year of experiencing humanity. But most of all, Sam shifted back to being a wolf and Grace was left alone and was accompanied by her new friend, Isabel.

Monday, September 30, 2019

The Return: Shadow Souls Chapter 34

I don't think about those things, Elena answered in the same way Damon had spoken and for the same reason. I don't think because if I do I'll go insane. But if I go insane, what good will I be to Stefan? I couldn't help him. Instead I block it all out with walls of iron and I keep it away at any cost. â€Å"And you can manage that?† Damon asked, his voice shaking slightly. â€Å"I can – because I have to. Remember in the beginning when we were arguing about the ropes around our wrists? Meredith and Bonnie had doubts. But they knew that I would wear handcuffs and crawl after you if that was what it took.† Elena turned to look at Damon in the crimson darkness and added, â€Å"And you've given yourself away, time after time, you know.† She slipped arms around him to touch his healed back, so that he would have no doubt about what she meant. â€Å"That was for you,† Damon said harshly. â€Å"Not really,† Elena replied. â€Å"Think about it. If you hadn't agreed to the Discipline, we might have run out of town, but we could never have helped Stefan after that. When you get down to it, everything, all you've done, you've done for Stefan.† â€Å"When you get down to it, I was the one who put Stefan here in the first place,† Damon said tiredly. â€Å"I figure we're just about even now.† â€Å"How many times, Damon? You were possessed when you let Shinichi talk you into it,† Elena said, feeling exhausted herself. â€Å"Maybe you need to be possessed again – just a little – so you remember how it feels.† Every cell in Damon's body seemed to flinch away from this idea. But aloud he just said, â€Å"There's something that everyone has missed, you know. About the archetypal story of how two brothers killed each other simultaneously, and became vampires because they'd dallied with the same girl.† â€Å"What?† Elena said sharply, shocked out of her tiredness. â€Å"Damon, what do you mean?† â€Å"What I said. There's something you've all missed. Ha. Maybe even Stefan has missed it. The story gets told and retold, but nobody catches it.† Damon had turned his face away. Elena moved closer to him, just a bit, so he could smell her perfume, which was attar of roses that night. â€Å"Damon, tell me. Tell me, please!† Damon started to turn toward her – And it was at that moment that the liftmen stopped. Elena had only a second to wipe her face, and the curtains were being drawn. Meredith had told them all the myth about Bloddeuwedd, which she'd got from a story-telling globe. All about how Bloddeuwedd had been made out of flowers and brought to life by the gods, and how she had betrayed her husband to his death, and how, in punishment, she had been doomed to spend each night from midnight to dawn as an owl. And, apparently, there was something the myths didn't mention. The fact that she had been doomed to live here, banished from the Celestial Court into the deep red twilight of the Dark Dimension. All things considered, it was logical that her parties started at six in the evening. Elena found that her mind was jumping from subject to subject. She accepted a goblet of Black Magic from a slave as her eyes wandered. Every woman and most of the men at the party were wearing clever attire that changed color in the sun. Elena felt quite modest – after all, everything out of doors seemed to be pink or scarlet or wine-colored. Downing her goblet of Magic, Elena was slightly surprised to find herself going into automatic party-mode behavior, greeting people she'd met earlier in the week with cheek kisses and hugs as if she'd known them for years. Meanwhile she and Damon worked their way toward the mansion, sometimes with, sometimes against the tide of constantly moving people. They made it up one steep set of white (pink) marble stairs, which sported on either side banks of glorious blue (violet) delphiniums and pink (scarlet) wild roses. Elena stopped here, for two reasons. One was to get a new goblet of Black Magic. The first had already given her a pleasant glow – although of course everything was constantly glowing here. She was hoping that the second cup would help her forget everything that Damon had brought up in the litter except the key – and help her remember what she'd been fretting over originally, before her thoughts had been hijacked by Bonnie and Meredith's talk. â€Å"I expect the best way is just to ask someone,† she told Damon, who was suddenly and silently at her elbow. â€Å"Ask what?† Elena leaned a little toward the slave who'd just supplied her with a fresh goblet. â€Å"May I ask – where is Lady Bloddeuwedd's main ballroom?† The liveried slave looked surprised. Then, with his head, he made a gesture all around. â€Å"This plaza – below the canopy – has gained the name the Great Ballroom,† he said, bowing over his tray. Elena stared at him. Then she stared around her. Under a giant canopy – it looked semipermanent to her and was hung all around with pretty lanterns in shades that were enhanced by the sun – the smooth grass lawn stretched away for hundreds of yards on all sides. It is bigger than a football field. â€Å"What I'd like to know,† Bonnie was asking a fellow guest, a woman who had clearly been to many of Bloddeuwedd's affairs and knew her way around the mansion, â€Å"is this: which room is the main ballroom?† â€Å"Oh, my deah, it depends on what you mean,† the guest replied cheerfully. â€Å"Theah's the Great Ballroom out of doors – you must have seen it while climbing – the big pavilion? And then theah's the White Ballroom inside. That's lit with candelabras and has the curtains drawn all round. Sometimes it's called the Waltz Room, since all that is played in there is waltzes.† But Bonnie was still caught in horror a few sentences back. â€Å"There's a ballroom outside?† she said shakily, hoping that somehow she hadn't heard right. â€Å"That's it, deah, you can see through that wall theah.† The woman was telling the truth. You could see through the wall, because the walls were all of glass, one beyond another, allowing Bonnie to see what seemed to be an illusion done with mirrors: lighted room after lighted room, all filled with people. Only the last room on the bottom floor seemed to be made out of something solid. That must be the White Ballroom. But through the opposite wall, where the guest was pointing – oh, yes. There was a canopy top. She remembered vaguely passing it. The other thing she remembered was†¦ â€Å"They dance on the grass? That – enormous field of grass?† â€Å"Of course. It's all especially cut and rolled smooth. You won't trip over a weed or hummock of ground. Are you sure you're feeling quite well? You look rathah pale. Well† – the guest laughed – â€Å"as pale as anyone can look in this light.† â€Å"I'm fine,† Bonnie said dazedly. â€Å"I'm just†¦fine.† The two parties met later and told each other of the horrors that they had unearthed. Damon and Elena had discovered that the ground of the outdoor ballroom was almost as hard as rock – anything that had been buried there before the ground was rolled smooth by heavy rollers would now be packed down in something like cement. The only place that anyone could dig there was around the perimeter. â€Å"We should have brought a diviner,† Damon said. â€Å"You know, someone who uses a forked stick or a pendulum or a bit of a missing person's clothing to home in on the correct area.† â€Å"You're right,† Meredith said, her tone clearly adding for once. â€Å"Why didn't we bring a diviner?† â€Å"Because I don't know of any,† Damon said, with his sweetest, most ferocious barracuda smile. Bonnie and Meredith had found that the inside ballroom's flooring was rock – very beautiful white marble. There were dozens of floral arrangements in the room, but all that Bonnie had stuck her small hand into (as unobtrusively as possible) were simply cut flowers in a vase of water. No soil, nothing that could justify using the term â€Å"buried in.† â€Å"And besides, why would Shinichi and Misao put the key in water they knew would be thrown out in a few days?† Bonnie asked, frowning, while Meredith added, â€Å"And how do you find a loose floorboard in marble? So we can't see how it could be buried there. By the way, I checked – and the White Ballroom has been here for years, so there's no chance that they dumped it under the building stones, either.† Elena, by now drinking her third goblet of Black Magic, said, â€Å"All right. The way we look at this is: one room scratched off the list. Now, we've already got half of the key – look how easy that was – â€Å" â€Å"Maybe that was just to tease us,† Damon said, raising an eyebrow. â€Å"To get our hopes up, before dashing them completely†¦here.† â€Å"That can't be,† Elena said desperately, glaring at him. â€Å"We've come so far – farther than Misao ever imagined we would. We can find it. We will find it.† â€Å"All right,† Damon said, suddenly deadly serious. â€Å"If we have to pretend to be staff and use pickaxes on that soil outdoors, we'll do it. But first, let's go through the entire house inside. That seemed to work well last time.† â€Å"All right,† Meredith said, for once looking straight at him and without disapproval. â€Å"Bonnie and I will take the upstairs floors and you can take the downstairs ones – maybe you can make something of that White Waltz Ballroom.† â€Å"All right.† They set to work. Elena wished that she could calm down. Despite most of three goblets of Black Magic oscillating inside her – or perhaps because of them – she was seeing certain things in new lights. But she must keep her mind on the quest – and only on the quest. She would do anything – anything – she told herself, to get the key. Anything for Stefan. The White Ballroom smelled of flowers and was garlanded with large, opulent blooms in the midst of abundant greenery. Standing arrangements were placed to shield an area around a fountain into an intimate nook where couples could sit. And, although there was no visible orchestra, music poured into the ballroom, demanding a response from Elena's susceptible body. â€Å"I don't suppose you know how to waltz,† Damon said suddenly, and Elena realized that she had been swaying in time to the beat, eyes closed. â€Å"Of course I do,† Elena answered, a little offended. â€Å"We all of us went to Ms. Hopewell's classes. That was the equivalent of charm school in Fell's Church,† she added, seeing the funny side of it and laughing at herself. â€Å"But Ms. Hopewell did love to dance, and she taught us every dance and movement she thought was graceful. That was when I was about eleven.† â€Å"I suppose it would be absurd for me to ask you to dance with me,† Damon said. Elena looked at him with what she knew were large and puzzled eyes. Despite the low-cut scarlet dress, she didn't feel like an irresistible siren tonight. She was too wrought up to feel the magic woven in the cloth, magic which she now realized was telling her she was a dancing flame, a fire elemental. She supposed that Meredith must feel like a quiet stream, flowing swiftly and steadily to her destination, but sparkling and glinting all the way. And Bonnie – Bonnie, of course was a sprite of the air, meant to dance as lightly as a feather in that opalescent dress, barely subject to gravity. But abruptly Elena remembered certain glances of admiration she had seen directed toward herself. And now suddenly Damon was vulnerable? Yet he didn't imagine she would dance with him? â€Å"Of course I would love to dance,† she said, realizing with a slight shock that she hadn't noticed before, that Damon was in flawless white tie. Of course, it was on the one night when it might hinder them, but it made him look like a prince of the blood. Her lips quirked slightly at the title. Of the blood†¦oh, yes. â€Å"Are you sure you know how to waltz?† she asked him. â€Å"A good question. I took it up in 1885 because it was known to be riotous and indecent. But it depends on whether you are speaking of the peasant waltz, the Viennese Waltz, the Hesitation Waltz, or – â€Å" â€Å"Oh, come on, or we'll miss another dance.† Elena grabbed his hand, feeling tiny sparks as if she'd stroked a cat's fur the wrong way, and pulled him into the swaying crowd. Another waltz began. Music flooded into the room and lifted Elena almost off her feet as the small hairs on the back of her neck stood up. Her body tingled all over as if she had drunk some sort of celestial elixir. It was her favorite waltz since childhood: the one she'd been brought up on. Tchaichovsky's Sleeping Beauty waltz. But some child part of her mind could never help but pairing the sweet sweeping notes that came after the thundering, electrifying beginning together with the words from the Disney movie version: I know you; I danced with you once upon a dream†¦. As always, they brought tears to her eyes; they made her heart sing and her feet want to fly rather than dance. Her dress was backless. Damon's warm hand was on her bare skin there. I know, something whispered to her, why they called this dance riotous and indecent. And now, certainly, Elena felt like a flame. We were meant to be this way. She couldn't remember if it was an old quote of Damon's or something new he was just barely whispering to her mind now. Like two flames that join and merge into one. You're good, Damon told her, and this time she knew that it was him speaking and that it was in the present. You don't need to patronize me. I'm too happy already! Elena laughed back. Damon was an expert, and not just at the precision of the steps. He danced the waltz as if it were still riotous and indecent. He had a firm lead, which of course Elena's human strength could not break. But he could interpret little signals of her own, about what she wanted and he obliged her, as if they were ice dancing, as if at any moment they might twirl and leap. Elena's stomach was slowly melting and taking her other internal organs with it. And it never once occurred to her to think what her high school friends and rivals and enemies would have thought of her melting over classical music. She was free of petty spite, petty shame over differences. She was through with labeling. She wished that she could go back to show everyone that she'd never meant it in the first place. The waltz was over all too soon and Elena wanted to push the Replay button and do it from the beginning again. There was a moment just when the music stopped where she and Damon were looking at each other, with equal exaltation and yearning and – And then Damon bowed over her hand. â€Å"There is more to the waltz than just moving your feet,† he said, not looking up at her. â€Å"There is a swaying grace that can be put into the movements, a leaping flame of joy and oneness – with the music, with a partner. Those are not matters of expertise. Thank you very much for giving me the pleasure.† Elena laughed because she wanted to cry. She never wanted to stop dancing. She wanted to tango with Damon – a real tango, the kind you were supposed to have to get married after. But there was another mission†¦a necessary mission that had to be completed. And, as she turned, there were a whole crowd of other things in front of her. Men, demons, vampires, beastlike creatures. All of them wanted a dance. Damon's tuxedoed back was walking away from her. Damon! He paused but did not turn back. Yes? Help me! We need to find the other half of the key! It seemed to take him a moment to assess the situation, but then he understood. He came back to her, and taking her by the hand said in a clear, ringing voice, â€Å"This girl is my†¦personal assistant. I do not desire that she dance with anyone other than myself.† There was a restless murmuring at this. The kind of slaves that got taken to balls of this sort were not usually the kind that were forbidden to interact with strangers. But just then there was a sort of flurry at the side of the room, eventually pressing toward the opposite side where Damon and Elena were. â€Å"What is it?† Elena asked, the dance and the key both forgotten. â€Å"Who is it, I'd ask, rather,† Damon replied. â€Å"And I'd answer: our hostess, Lady Bloddeuwedd herself.† Elena found herself crowding behind other people to get a glimpse of this most extraordinary creature. But when she actually saw the girl standing alone in the doorway to the ballroom, she gasped. She was made out of flowers†¦ Elena remembered. What would a girl made out of flowers look like? She would have skin like the faintest blush of pink on an apple blossom, Elena thought, staring unashamedly. Her cheeks would be slightly deeper pink, like a dawn-colored rose. Her eyes, enormous in her delicate, perfect face, would be the color of larkspur, with heavy feathery black lashes that would make them droop half-shut, as if she walked always half in a dream. And she would have yellow hair as pale as primroses, falling down almost to the floor, wound in braids that were themselves incorporated into thicker braids until the whole mass was brought together just above her delicate ankles. Her lips would be as red as poppies, half-open and inviting. And she would give off a scent that was like a bouquet of all the first blossoms of spring. She would walk as if swaying in the breeze. Elena could only remember standing, gazing after this vision like the dozens of other guests around her. Just one more second to drink in such loveliness, her mind begged. â€Å"But what was she wearing?† Elena heard herself say aloud. She could not remember either a stunning dress or a glimpse of lustrous apple-blossom skin through the many braids. â€Å"Some sort of gown. It was made out of what else? Flowers,† Damon put in wryly. â€Å"She was wearing a dress made of every kind of flower I've ever seen. I don't understand how they stayed put – maybe they were silk and sewn together.† He was the only one who didn't seem dazzled by this vision. â€Å"I wonder if she would talk to us – just a few words,† Elena said. She was longing to hear the delicate, magical girl's voice. â€Å"I doubt it,† a man in the crowd answered her. â€Å"She doesn't talk much – at least until midnight. Say! It's you! How're you feeling?† â€Å"Very well, thank you,† Elena replied politely, and then quickly stepped back. She recognized the speaker as one of the young men who had forced their cards on Damon at the end of the Godfather's ceremony, the night of her Discipline. Now she just wanted to get away unobtrusively. But there were too many of the men, and it was clear that they were not about to let her and Damon go. â€Å"This is the girl I told you about. She goes into a trance and no matter how she's marked; she doesn't feel a thing – â€Å" † – blood running down her sides like water and she never flinched – â€Å" â€Å"They're a professional act. They go on the road†¦.† Elena was just about to say, coolly, that Bloddeuwedd had strictly forbidden this kind of barbarism at her party, when she heard one of the young vampires saying, â€Å"Don't you know, I was the one who persuaded Lady Bloddeuwedd to ask you to this get-together. I told her about your act and she was most interested to see it.† Well, scratch one excuse, Elena thought. But at least be nice to these young men. They might be helpful somehow later. â€Å"I'm afraid I can't do it tonight,† she said, quietly, so that they would be quiet themselves. â€Å"I'll apologize to Lady Bloddeuwedd directly, of course. But it just isn't possible.† â€Å"Yes, it is.† Damon's voice, just behind her, astounded her. â€Å"It's quite possible – given that someone finds my amulet.† Damon! What are you saying? Hush! What I have to. â€Å"Unfortunately, about three and a half weeks ago I lost a very important amulet. It looks like this.† He brought out the half of the fox key and let them all take a good look at it. â€Å"Is that what you used to do the trick?† someone asked, but Damon was far too clever for that. â€Å"No, many people saw me do the act just a week or so ago without it. This is a personal amulet, but with part of it missing, I simply don't feel like doing magic.† â€Å"It looks like a little fox. You're not a kitsune?† someone – too clever for their own good, Elena thought – asked next. â€Å"It may look like that to you. It's actually an arrow. An arrow with two green stones at the arrowhead. It's a – masculine charm.† A female voice somewhere in the crowd said: â€Å"I shouldn't think you need any more masculine charm than you have right now!† and there was laughter.

Sunday, September 29, 2019

History of Gaming Essay

Gaming has been around since the late 1960’s far later than I had thought, for me I had always thought that the Atari 2600 was the first gaming system known to mankind, and after starting my research I found out how wrong I was. In this part of the teams paper I will discuss the different types of this technology thought it history. In 1967 the first gaming console ever was created and was named the â€Å"Brown Box.† A German born television engineer Ralph Baer and his colleagues created the Brown Box which worked on your basic standard television set. Working with a firm called Sanders Associates, Baer along with co-workers drew up schematics for a game which was called the chase game, and they built a vacuum tube circuit that connected to the television. Two players controlled two squares that basically chased each other on the screen, at that point in time gaming was born. Baer and his associates later added a light fun and developed a total of 12 games for the Brown Box. Fast forward five years after Baer and his associates created the Brown Box, Magnavox began production of the Magnavox Odyssey. The Odyssey was called the first commercial video-game console and was marketed in Magnavox TV dealerships. The Odyssey used six cartridges to play up to twelve games. The Odyssey downfall is that many TV dealers didn’t see any potential in it and along with the false rumor that it only worked in Magnavox televisions hurt the popularity of the gaming systems. In 1972 Nolan Bushnell founded Atari and three years later in 1975, they had their first smash hit with an arcade game called Pong. Atari sold a home version of the game Pong through Sears under the Sears Tele-games label. What made Pong unique was that it produced an on-screen score and sound all by single chip. With his first system Nolan Bushnell and Atari shot to the top of household gaming. Knowing that some of not anything last forever especially a single game system popularity, Nolan Bushnell and Atari started working on a cartridge based system, one that could play multiple games. In 1976 Bushnell Sold Atari to Warner Communications, and Warner immediately backed the Atari project, and the Atari VCS later renamed the Atari 2600 was introduced. The Atari was a big hit and had multiple game hits to go along with it, hits like the ever popular Spaced Invaders, Breakout, Missile Command, and Combat just to name a few. Atari was the first ever massed produced home video gaming system, selling 400,000 systems and hitting sales figures of $120 million dollars during the first Christmas season in 1977. In 1980 Mattel released Intellivision, and was the first to take a run at Atari’s gamming thrown. This sparked what some would like to call a console war between Atari and Mattel. Intellivision featured better game graphics and synthesized voices in video games. Both systems brought on other game developers like Coleco and Activision, but with so many of the games being unlicensed games and no household system lead to gaming industry crash in 1983-84 cause in many companies to file bankruptcy. Nintendo, a Japanese based company became part of the gaming industry in 1985 with its release of the Nintendo Entertainment System. With some of the most popular titles ever like Super Mario Brothers, Metroid, and Legend of Zelda and that of third party games like Tecmo Bowl and RBI baseball, the NES turned the non-believers that didn’t think it was a good idea to get into gaming after a crash, into believers. In 1987 Sega released its gaming system which dwarfed the capabilities that its predecessor, the NES, had offered. It was called the MasterSystem but it didn’t make the splash that many in the Sega camp had thought it would make, due to its lack of third-party games and other things it was the demise of the MasterSystem and the first failing of Sega. Sega went directly back to the drawing board and soon after released its first hit the Sega Genesis in 1989. Backed by many game developers like Electronic Arts, the Sega Genesis opened the door for the first ever battle for supremacy for gaming dominance. Four years after the release of the Nintendo Entertainment System, Nintendo released its second smash hit, with the Gameboy. Gameboy was dubbed the as the first ever handheld gaming console and had a black and white screen. Tetris one of the most popular Gameboy games ran the Gameboy sales through the roof. With many make-overs throughout the course of history Gameboy continued to stay relevant in gaming. 1990 was the release of SNK’s Neo-Geo a 24 bit home gaming system that was said to be many years ahead of its competitors and its time. The Neo-Geo had one problem, it wasn’t 2-D graphics those were great, it wasn’t its arcade level quality that was what everyone wanted, it was neither of those two things that helped the Neo-Geo fail it was its $650.00 price tag and its $200.00 games that took the Neo-Geo from great innovation to under achiever. In 1991 Nintendo releases the Super Nintendo Entertainment System. Beaten to the punch by Sega with its gaming system the Sega Genesis, the 16 bit SNES had some catching up to do. It wasn’t long before the SNES thanks to its technological superiority, had overtaken the Sega Genesis thanks to its big name games like Super Mario Brothers, Metroid, and Zelda. By the end of the 90’s Sega Genesis was no more than an afterthought for SNES who had taken over the 16 bit era and the gaming industry. It wasn’t till the year 1995 that Nintendo again was challenged for its gaming dominance. Sony introduced the Sony PlayStation a 32 bit CD-ROM based technology and has been said to be the most popular gaming system ever. The games had three dimensional gameplay much better than the 2-D of the past. What was the most attraction to any gamer was the price of the games which dramatically dropped compared to those of cartridge based games. It was also in 1995 the second day of September that the Sega franchise basically started its demise. This day marked the release of the Sega Saturn, which was dubbed the best worst system, according to many. Because it was pushed up to get out ahead of the newly announced PlayStation 2, it gave the Sony corporation time to sit back and polish the upcoming PlayStation 2 and learn from the mistakes that the Sega Saturn was making. In 1996 the Nintendo franchise countered the PlayStation with the Nintendo64, the last cartridge based system. Although the cartridges loaded faster than the CD-ROMS of PlayStation the Nintendo64 couldn’t even keep up with the amount of games that were released for the PlayStation, leaving the PlayStation on top of the gaming for the time being. It was in 1998 when Sega made its final push as a contender in the world of gaming with its release of the CD-based system Dreamcast, which incorporated a 128-bit processing system. The Dreamcast was the first system that had a modem which allowed for internet connectivity that brought on the ability to play online, download extra content and updated to the system itself. This would be the last time that anyone would here from the Sega franchise in the console industry. In 2001 Sega discontinued the Dreamcast and announced that it would be leaving the console market for good and taking its Sonic franchise with them. Four years after the release of the Nintendo64 and five years after the first initial PlayStation, Sony releases its second version of the PlayStation 2. The first 128 bit system featured backwards compatibility allowing the PS2 to play the older PlayStations games, and also could be used as a DVD player. Not only was the PS2 named most popular 128 bit system but with its release it marked the rise of console popularity played over the internet. 2001 was the introduction of the old guy with a new system and the new kid on the block in gaming. Nintendo hit the gaming market again going away from its usual cartridge based systems and introducing its first ever CD based system. The GameCube was marketed more for the younger demographics and is said to be what made the system flop and sell short. Along with the inability to connect to the internet it was called a one trick pony and was behind in the gaming world and home entertainment systems. The now new kid on the block Microsoft introduced its own gaming system the X-box. The PC giant used PC technology when building the X-Box which allowed for greater performance. Although the X-Box’s technology proved greater performance when compared to that of the 128 bit PS2 it still remained behind the number of sales that the PS2 had leaving Sony alone at that top of the gaming world. In 2002 Nintendo stepped back in with the Gameboy Advance and again in 2004 with the Nintendo DS. Some would argue and go as far as to say that all Nintendo did was step on its on toes with how they released the two versions so closely together. By doing so experts say that they made the Gameboy obsolete by releasing the DS so soon. Playstation soon joined Nintendo in the hand held gaming evolution, challenging Nintendo’s dominance. The PlayStation Portable like the Gameboy and DS featured wireless capability, high graphics and non-gaming functions mimicking PC-based devices. 2005 also marked the release of the Microsoft X-Box 360. The processing power of the X-Box 360 was said to be unrivaled, and all came with an internal hard drive, played DVDs and had the ability to connect four controllers at one time wirelessly, as well as connecting to the internet. The Nintendo Wii was released in 2006 and featured a built in WiFi for online game play, wireless controllers and Bluetooth. The wireless controllers weren’t new to gaming but what Nintendo did bring to the table with their wireless controllers was the motion sensor technology, allowing the game to mimic the performance of the actual player. 2006 is also when the Sony franchise again exerted its dominance and rivaled back against Microsoft X-Box 360 with the PlayStation 3. The PS3 came with an internal hard drive as well and the ability not only to play DVD’s but also Blue Ray DVD, along with its ability to connect to the internet wirelessly and connect multiple controllers wirelessly, it is said to be still atop the gaming industry, but again that’s all in who you ask. These two systems, PlayStation 3 and X-Box 360, along with the Nintendo Wii brings us to where we are now with gaming in what is called the 8th Generation of gaming. Every year the three gaming giants Sony, Microsoft and Nintendo continue to wow us with different and greater gaming innovation that keeps the rivalry for gaming dominance going on and going strong. In the last few years the X-Box 360 stepped up the gaming war and has released technology that gets rid of the hand held controllers all together! The Kinect from Microsoft has really stepped up its technology and has gotten rid of the controller period. The Kinect set the Guinness Book of World Record for the fastest gaming system ever and comes highly recommended by many consumers and game developers. Recently it was reported that Microsoft X-Box 360 is looking to compete with cable television providers announcing that its consoles will allow the gamer to watch television through it. All of the consoles allow you to watch things like Net Flicks and get on the internet and surf the net, but rivaling cable providers that’s a big step. I look for Sony and Nintendo to sit back and wait to see where this goes before they follow in the footsteps of Microsoft, as they have previously done, but I don’t think they will jump right on board with this because of fear of failure and losing money. If you are a gamer a hardcore gamer you have to be excited for the future of gaming, from a standpoint it looks bright and exciting. With rumors of Sony releasing the Playstation 4 and the system having touch screen technology; it has all the gamers grinning from ear to ear about what the future of gaming actually may be. Gaming has already developed full 3D gaming technology and 3D moti on sensors and powerful graphics and they look to continue to improve upon these technologies. Many have argued that consoles in the future will eventually fall by the wayside making way for hand held portable gaming to be the dominate gaming systems in the future. Of course this upsets many hardcore gamers because they don’t see that as being a plus since many like to play their games on a larger scaled screen. With that being said many say the IPhone 8 will probably be the future of gaming and going as far as to say it although it is a hand held device it will be able to plug into a television set or even connect wirelessly to continue to give that big game experience. Many say that the future of gaming is mobile, digital, and cloud gaming. The better gaming system is said to be one that you can take anywhere and everywhere. Most of the time even of if home many gamers are even using mobile gaming at home, some experts say up to 47% of gamers are mobile gaming even at home. Mobile gaming is not just the casual gaming it used to be and has changed the way all gamers vi ew games. Spending approximately 16 hours a week compared to that of the 18 hours of traditional gaming some say digital is the way of the future and hardware doesn’t matter anymore. The type of hardware you use never really ever did matter, it has always been about the software. Hardware will be less and less relevant in the future and it will be more about the software. With cloud gaming it is becoming more and more of a reality and with two client services already launched it is coming along full circle. The angle of cloud gaming is to offer high definition gaming on any television or device that can receive a broadband signal with even high-end games that can be played on devices that get low power. In a CNNTech report back in September of 2008 had reported that a future release of the Emotiv EPOC headset. The Emotiv EPOC headset is said to be the first Brain Computer Interface and would be able to pick up on over 30 different expressions all by processing real time brain activity. With this technology many enthusiast say that this type of technology makes movies like The Matrix and the Star Trek Holodeck more of a reality in the future. Me personally I am kind of skeptical about that type of technology, and even though experts say that being able to control a computer with your mind is the ultimate quest of human to machine interaction, I still don’t feel any better. In those movies, well all except Star Trek, the machine had a way to take over. So all I see is me playing the video game and the machine taking over my mind and it controlling me and then the earth being run by machines. Well that is how it works in the movies hopefully this won’t be the case. The goal of this though is for the interactions of machines to mimic the way interaction with humans and they say it will ultimately bring communities closer together, so I guess that is one thing we will have to wait to see in the future. So with that being said there is no clear cut way to know which way the future of gaming is actually going, but seeing how far it has come since the Brown Box it is very interesting to sit back and see what the technology produces. At one point in time it was all about transistors and diodes and now it’s about multiple processors, internal memory, and real life graphics. What’s more gaming consoles are no longer just gaming consoles they are now the full true definition of Home Entertainment, with internet connection, streaming music and video and HDD, it is truly a new age for gaming. Social media and social networks has become a big part of many of our lives, well I really should say all of our lives. With that gaming has also being a part of that as it is being input into the Social Medias like Facebook. Many game makers look to theses Social Medias to see exactly what the gamers are taking to and what they are not taking to. World of Warcraft is one of those who uses social media to help them develop more of what they think users want to see and how they want the game to operate and it is actually one of the largest virtual game worlds due to just that along with Second Life which heralds itself as a virtual social world. Social Medias focus on building blocks, identity, conversation, sharing, presence, relationships, reputation, and groups, and many gaming systems that can connect to the World Wide Web can do just that. These gaming technologies give you the opportunity to engage with others from around the world no matter where they may be. Facebook has gaming that lets you connect with others and build a farm or a city and share with each other and allows you to help keep up someone else’s farm, building relationships with people anywhere anytime. No matter what you think about gaming and the gaming technology it has come a long way from where it started and there is no telling where it will go. It is a mainstay in the lives of many of people and I am sure that the technology will only get better or more interesting from here into the future. I do myself wonder what is next will the whole computer to brain interaction ever come full circle or is it just a past thought. Will Microsoft, Sony and Nintendo continue to stay on top or will a unknown company come along and knock all of them off the throne. I guess all we can do is sit back watch wait and see what that next big technology is and who will be the first to come out with it. Right now it’s more or less of a waiting game, the Kinect was a big jump and gaming technology and, I love to sit and watch my kids play on it, I have even been known to play on it myself, gaming technology is what keeps many of us known and connected so there is nothing wrong with that. Works Cited Admin. (2012). The History of Video Game Consoles. computergameoffer.com. Bellis, M. (n.d.). Computer and Video Game History. About.com. Edwards, B. (2009). 30 Years of Handheld Game Systems. PC World. Johnson, J. (2008). From Atari Joy Board to Wii fit. BBG. Melanson, D. (2006). A Brief History of Handheld Video games. engadget.

Saturday, September 28, 2019

Interview protocol asginment for communication interviewing class, Coursework - 1

Interview protocol asginment for communication interviewing class, - Coursework Example My duties as an Advertiser designer will include planning and organizing events of different words, photos and illustrations in the Independent. This must be eye catching to attract a wide audience to read the daily. I will also be involved in putting the portfolios together in the Newspaper to provide a presentable outline to the readers. Finally, I will be required to have excellent persuasive communication and social skills that will be essential in presenting a good storyline of adverts to the readers. Other positions that I will highly associate with to produce presentable adverts to the audience include the multimedia department in providing me with better images or photos for the advertisement. The editorial staff for providing a good story storyline for the advertisements. The staff photographer is also important in advertising and will be useful in providing me with information relating to different products being put on ads. I will also be associated with type consultant to provide a credible material to the audience where he will give reasonable advice on the advertisements. The webmaster will also help me in uploading my adverts on the web, and will need to communicate with him regularly on completion of my work. Finally and most important, is the Advertising director who will have to review my work after completion before presenting to the editors, and the webmaster for publication of the material to the audience. My greatest accomplishment so far, is that during my University education, I managed to qualify with an AA, which places me in a better position in the job market. I have also attended internship opportunities while in college meaning I have gained some experience in the job position. During my University life, I was the president of the journalism club and thus gained a lot in communication skills. In the club, we managed to write articles some of them have been published and recognized which was a great achievement with other

Friday, September 27, 2019

Comparative Analysis of American and Soviet Perspectives on the 1962 Essay

Comparative Analysis of American and Soviet Perspectives on the 1962 Cuban Missile Crisis - Essay Example The two nations have some valid grounds for assigning different relevance to different truths, and even to similar truths. Apparently, the truths themselves, regardless how popular, understood, or overlooked, are similar for both (Fursenko & Naftali 1997). Furthermore, as claimed by Fursenko and Naftali (1997), even nowadays, the crisis is not accurately known. Scholars on both sides have concentrated on how the events of the crisis have made subsequent leaders more cautious and more keenly sensitive to the importance of preventing decisions that could provoke another war. However, there is insufficient knowledge in the United States as to the reason that incident is referred to by the Soviet as the ‘Caribbean crisis’, and how it may be critically considered as originating even partly from the U.S. decisions (Hirschbein 1997, 137). There is insufficient knowledge in the Soviet as to the reason it is appropriately viewed in the U.S. as a crisis caused by the covert entran ce of Soviet medium-range missiles into Cuba. And in these two nations there is inadequate focus on and knowledge of the entire interaction process, including not just conflicting points of view but conflicting paradigms of significant truth, or distinct groups of realities (Garthoff 1989). As stated by Nathan (1992), especially dissimilar base levels of transparency of documents or source materials in both nations complicate the issue of trying to attain some kind of consolidated historical and political point of view. The Cuban Missile Crisis: Comparing the Perspectives of U.S. and the Soviet Union The Soviet Union and the United States are superpowers with global ambitions, and at times those ambitions come to blows. Crisis management is needed if conflicts... This research aims to evaluate and present the Soviet Union and the United States as superpowers with global ambitions, and at times those ambitions come to blows. Crisis management is needed if conflicts occur; but crisis avoidance rooted in political control and recognition of dissimilarities is much to be desired. Reductions and regulations of arms control are vital in themselves and since they can positively influence political affairs. Nuclear war avoidance, and thus avoidance of any war implicating the Soviet Union and the United States, is of the greatest concern. Analyzing the experience and understanding the importance of the missile crisis of 1962 can help both nations to ascertain not only that this problem never happens again, but also that a bigger crisis never arises. The United States focused on crisis management. This inclination is true generally, and with regard to analysis of the Cuban missile crisis. In contrast, in the Soviet Union the common tendency and utmost attention paid to the 1962 Caribbean crisis has been aimed at improving crisis avoidance and political acceptance, instead of crisis management. Strangely invalidating the common stereotypes, the Americans have been moderate, cynical pragmatists, believing that, unfortunately, conflicts will arise and should be cautiously handled, whereas the Soviets have seemed to be hopeful, if not totally unrealistic, in claiming that crises can and should be avoided by political co-operation.